
Sealed Orders
Spell
- Cost
- 1
Give a friendly monster +2/+1. When you draw this, draw a card.
Open only in case of war. It's always a case of war.
- Type
- Spell
- Rarity
- Common
- Set
- Age of Edicts
- Hero
- Neutral
- Faction
- Neutral

Spell
Give a friendly monster +2/+1. When you draw this, draw a card.
Open only in case of war. It's always a case of war.