Story video
The Cracked Crown
A cinematic retelling of Aldric's saga, narrated in full. · 3 min
The Story
Before the war, before the wall, there was the Cathedral of Embers... the holiest place in the kingdom. Its sacred fires had burned for three hundred years.
I was nine when the knights of the order took me in. An orphan with no name worth keeping. They gave me a broom, a cot behind the altar... and their armour to polish.
Ser Halvard taught me to hold a sword before I could hold my temper. A knight is a wall, he told me. And walls... do not run.
Then came the night of the raid. Warchief Grul's horde wanted the cathedral's gold... and they set fire to everything else.
The monks fled. The knights held the gates. And Ser Halvard was trapped inside, beneath the burning roof.
Everyone ran from the fire. I ran into it. I dragged him out through the smoke... and by dawn, the cathedral was gone.
Eleven years later, on the ash fields where the cathedral once stood, King Oderic knighted me himself.
I swore to guard the crown, and every soul beneath it. I swore it on the ashes of everything I had lost.
For twenty years I kept that oath. I led the Ashen Knights through every border war. Our banner became a promise: where we stand... the kingdom stands.
But kings grow old... and old kings grow afraid. In secret, Oderic made a pact with the very warchief who burned my cathedral.
His crown would be spared. The price was our people. Whole villages handed to Grul... and my knights ordered to stand aside and watch.
I refused. I walked into the throne room... and took the crown from his head with my own hands.
That night the crown cracked. I did not.
I gathered everyone who would follow. Knights, farmers, families... and brought them north, to the Silver Bastion. The last wall.
Now Grul's horde climbs toward that wall. Ten thousand torches... and every night, more.
We are few. Our armour is old. But a knight is a wall... and walls do not run.
Let them come. The Ashen Crown still stands.
Aldric
Signature cards
- 8

Aldric, the Last Oath
Hero
Gain 5 armor. Warcry: Summon three 2/2 Oathsworn Knights with Guardian. Give your monsters +1/+1.
- 7

Aldric, the Ash-Crowned
Hero
Gain 5 armor. Warcry: Transform your Squires into 3/3 Anointed Knights with Aegis, then summon two 1/1 Squires.
- 7
55Hadrian, the Crownless King
Monster · Human, Knight
Warcry: Resummon 2 random Knights from your graveyard.
- 7
55Ser Maddoc Turncloak
Monster · Human, Knight
Empower: Take control of a random enemy monster with 2 or less attack.
- 7
65Ser Odran, the Last Lance
Monster · Human, Knight
Swift. Whenever this attacks, give your other monsters +1/+1.
- 6
47Castellan Brannoch, the Last Wall
Monster · Human, Sentinel
Guardian. Whenever another friendly Knight dies, summon a 2/2 Oathsworn Knight with Guardian.
- 6
55Dame Ysolde Ashmantle
Monster · Human, Knight
Swift. Warcry: Equip a 5/3 Vowblade of the First King.
- 6
45High Inquisitor Vael
Monster · Human, Paladin
Guardian. Warcry: Destroy all enemy sigils, spells and traps.


