Duskfall Legends

Patch notes

Every published content version with its card changes: new, removed and renamed cards and every stat, cost and text change.

  1. Version 24

    2841 cardsNo card changes in this version.
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    No card changes in this version.

  2. Version 23

    2841 cardsNo card changes in this version.
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    No card changes in this version.

  3. Version 22

    2841 cardsNo card changes in this version.
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    No card changes in this version.

  4. Version 21

    2841 cards2 renamed
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    Renamed cards

  5. Version 20

    2841 cards29 changed
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    Changed cards

    • Acid SpittleSpell · Rare
      Text
      Destroy an enemy enchantment. Summon a 1/1 Broodling.Destroy an enemy sigil. Summon a 1/1 Broodling. Changed
    • Breaking the Blood SealSpell · Rare
      Text
      Destroy an enemy enchantment, spell or trap. Restore 2 health to your hero.Destroy an enemy sigil, spell or trap. Restore 2 health to your hero. Changed
    • Burn the DecreeSpell · Rare
      Text
      Destroy an enemy enchantment. Deal 2* damage to the enemy hero.Destroy an enemy sigil. Deal 2* damage to the enemy hero. Changed
    • Demolition ChargeSpell · Rare
      Text
      Destroy an enemy enchantment, spell or trap. Gain 3 armor.Destroy an enemy sigil, spell or trap. Gain 3 armor. Changed
    • DesecrateSpell · Rare
      Text
      Destroy an enemy enchantment, spell or trap. Summon a 1/1 Skeleton.Destroy an enemy sigil, spell or trap. Summon a 1/1 Skeleton. Changed
    • Gale of UnmakingSpell · Rare
      Text
      Destroy an enemy enchantment, spell or trap. Deal 1* damage to all enemy monsters.Destroy an enemy sigil, spell or trap. Deal 1* damage to all enemy monsters. Changed
    • Gale ThunderheadMonster · Common
      Text
      Whenever a friendly enchantment is played, gain +1/+1.Whenever a friendly sigil is played, gain +1/+1. Changed
    • Root and RuinSpell · Rare
      Text
      Destroy an enemy enchantment. Summon a 1/1 Sapling.Destroy an enemy sigil. Summon a 1/1 Sapling. Changed
    • SealbreakSpell · Common
      Text
      Destroy an enemy enchantment, spell or trap.Destroy an enemy sigil, spell or trap. Changed
    • Tidal ScourSpell · Rare
      Text
      Destroy an enemy enchantment, spell or trap. Freeze a random enemy monster.Destroy an enemy sigil, spell or trap. Freeze a random enemy monster. Changed
    • Trample the ShrineSpell · Rare
      Text
      Destroy an enemy enchantment, spell or trap. Summon a 2/1 Pack Wolf.Destroy an enemy sigil, spell or trap. Summon a 2/1 Pack Wolf. Changed
    • Unmake the WardSpell · Rare
      Text
      Destroy an enemy enchantment, spell or trap. Your opponent puts the top 2 cards of their deck into their graveyard.Destroy an enemy sigil, spell or trap. Your opponent puts the top 2 cards of their deck into their graveyard. Changed
    • Void RendSpell · Rare
      Text
      Additional cost: Pay 2 health. Destroy an enemy enchantment, spell or trap. Draw a card.Additional cost: Pay 2 health. Destroy an enemy sigil, spell or trap. Draw a card. Changed
    • Writ of SeizureSpell · Rare
      Text
      Destroy an enemy enchantment, spell or trap. Summon a 1/1 Squire.Destroy an enemy sigil, spell or trap. Summon a 1/1 Squire. Changed
    • Gale ElementalMonster · Common
      Text
      Whenever a friendly enchantment is played, gain +1/+1.Whenever a friendly sigil is played, gain +1/+1. Changed
    • Lawbreaker SaboteurMonster · Rare
      Text
      Warcry: Destroy an enemy enchantment, spell or trap.Warcry: Destroy an enemy sigil, spell or trap. Changed
    • Smash and GrabSpell · Rare
      Text
      Destroy an enemy weapon or enchantment. Draw a card.Destroy an enemy weapon or sigil. Draw a card. Changed
    • Hexbreaker InquisitorMonster · Rare
      Text
      Warcry: Destroy a random enemy enchantment.Warcry: Destroy a random enemy sigil. Changed
    • The Drowning DecreeSpell · Epic
      Text
      Destroy all enemy enchantments, weapons, spells and traps. Draw a card.Destroy all enemy sigils, weapons, spells and traps. Draw a card. Changed
    • Inquisition BailiffMonster · Epic
      Text
      Warcry: Destroy all enemy enchantments and weapons.Warcry: Destroy all enemy sigils and weapons. Changed
    • Lightning ThunderheadMonster · Common
      Text
      Whenever a friendly enchantment is played, gain +1/+1.Whenever a friendly sigil is played, gain +1/+1. Changed
    • Pit Lord of ForfeitsMonster · Epic
      Text
      Additional cost: Discard a random card. Warcry: Destroy all enemy enchantments, spells and traps.Additional cost: Discard a random card. Warcry: Destroy all enemy sigils, spells and traps. Changed
    • Siegebreaker RamMonster · Epic
      Text
      Warcry: Destroy all enemy enchantments.Warcry: Destroy all enemy sigils. Changed
    • Velth, Ossuary MagistrateMonster · Legendary
      Text
      Warcry: Destroy an enemy enchantment, spell or trap. Last Breath: Destroy a random enemy enchantment, spell or trap.Warcry: Destroy an enemy sigil, spell or trap. Last Breath: Destroy a random enemy sigil, spell or trap. Changed
    • Bramble ReclamationSpell · Epic
      Text
      Destroy all enemy enchantments, spells and traps. Summon two 2/2 Treants.Destroy all enemy sigils, spells and traps. Summon two 2/2 Treants. Changed
    • High Inquisitor VaelMonster · Legendary
      Text
      Guardian. Warcry: Destroy all enemy enchantments, spells and traps.Guardian. Warcry: Destroy all enemy sigils, spells and traps. Changed
    • Lady Sabine, Scarlet InquisitorMonster · Legendary
      Text
      Leech. Warcry: Destroy all enemy enchantments, spells and traps.Leech. Warcry: Destroy all enemy sigils, spells and traps. Changed
    • Gorrak the ShrinebreakerMonster · Legendary
      Text
      Trample. Warcry: Destroy all enemy enchantments, weapons, spells and traps.Trample. Warcry: Destroy all enemy sigils, weapons, spells and traps. Changed
    • The Unwritten LawMonster · Legendary
      Text
      Warcry: Destroy all enemy enchantments, weapons, spells and traps. Your opponent can't play monsters that cost 7 or more.Warcry: Destroy all enemy sigils, weapons, spells and traps. Your opponent can't play monsters that cost 7 or more. Changed
  6. Version 19

    2841 cardsNo card changes in this version.
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    No card changes in this version.

  7. Version 18

    2841 cards9 removed
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    Removed cards

    • No artPact of ForgettingSpell · Common
    • No artMemory EaterMonster · Common
    • No artStarless AmnesiaSpell · Rare
    • No artKiss of ForgettingSpell · Rare
    • No artVelvet HostessMonster · Common
    • No artVoidmaw DevourerMonster · Rare
    • No artHerald of the Blank SkyMonster · Epic
    • No artCountess of Lost NamesMonster · Epic
    • No artLethe, Maw of OblivionMonster · Legendary
  8. Version 17

    2841 cards18 new
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    New cards (18)

  9. Version 16

    2823 cardsNo card changes in this version.
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    No card changes in this version.

  10. Version 15

    2823 cards8 changed
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    Changed cards

    • Raise the PortcullisTrap · Rare
      Text
      When an enemy monster attacks, switch your monsters to Defense and give them +0/+1.When an enemy monster attacks, give your monsters +0/+2 and gain 2 armor. Changed
    • Writ-Warded PikemanMonster · Common
      Keywords
      Ward, VigilantWard, Reach Changed
      Text
      Vigilant. Ward 1.Reach. Ward 1. Changed
    • Leaf DancerMonster · Rare
      Keywords
      Swift, VigilantSwift, First Strike Changed
      Text
      Swift. Vigilant.Swift. First Strike. Changed
    • Phalanx DrillmasterMonster · Rare
      Keywords
      VigilantGuardian Changed
      Text
      Whenever another friendly monster with Vigilant attacks, give it +1/+1.Whenever another friendly monster with Guardian attacks, give it +1/+1. Changed
    • Craghide BruteMonster · Common
      Keywords
      noneSlumber Changed
      Text
      Additional cost: it stays in Defense for a turn.Slumber 1. Changed
    • Oath of the ShieldwallSigil · Epic
      Keywords
      VigilantThorns Changed
      Text
      Your monsters have +1/+1 and Vigilant.Your monsters have +1/+1 and Thorns 1. Changed
    • Tollgate CaptainMonster · Common
      Keywords
      VigilantGuardian Changed
      Text
      Vigilant.Guardian. Changed
    • Iron GolemMonster · Rare
      Keywords
      UnbreakableUnbreakable, Slumber Changed
      Text
      Unbreakable. Additional cost: it stays in Defense for a turn.Slumber 1. Unbreakable. Changed
  11. Version 14

    2823 cardsNo card changes in this version.
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    No card changes in this version.

  12. Version 13

    2823 cards5 changed
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  13. Version 12

    2823 cards70 new1 changed
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  14. Version 11

    2753 cardsNo card changes in this version.
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    No card changes in this version.

  15. Version 10

    2753 cards1200 new
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  16. Version 9

    1470 cards840 new
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  17. Version 8

    597 cards45 new
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  18. Version 7

    550 cards40 new
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  19. Version 6

    510 cards131 new47 changed
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    Changed cards

    New cards (131)

    +107 more — see all

  20. Version 5

    369 cards320 new
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  21. Version 4

    40 cards1 new
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  22. Version 3

    39 cardsNo card changes in this version.
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    No card changes in this version.

  23. Version 2

    39 cardsNo card changes in this version.
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    No card changes in this version.

  24. Version 1

    39 cardsFirst release
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    First release