Guide
Card types
Every card in Duskfall Legends belongs to one of 7 types. The type decides where the card goes when you play it and how it interacts with the board.
How to read a card
- Mana cost (top left): what you pay to play the card. You gain one mana crystal each turn, up to 10.
- Attack and Health (bottom): how much damage a monster deals and how much it can take. On weapons the second number is Durability.
- Durability: sigils and weapons wear down. A weapon loses 1 Durability each time your hero attacks; a sigil loses Durability when it is attacked or damaged.
- Armor: hero cards give your hero Armor, which absorbs damage before Health.
- Rules text: keywords are in bold — see the keyword glossary for their exact rules. Keywords
Monster
Monsters are summoned into one of your 7 monster slots and fight with Attack and Health. A monster can't attack on the turn it is summoned unless it has Swift (attack anything) or Lunge (attack monsters). Damage stays on a monster until it is healed; at 0 Health it dies and goes to the graveyard. Every monster has one tribe (Human, Dragon, Undead…) and may carry extra subtypes.
Subtypes for this type
Example Monster cards
Ashka, Runt of the LitterMonster — Beast · HoundAt the end of your turn, if you control 3 or more Pack Wolves, transform into Ashka, the Wolf-King (a 6/6 that gives your other Beasts +1 attack).Legendary
Pip, the Smallest StormMonster — ElementalWhenever you play another Elemental, gain +1/+1 and deal 1 damage to a random enemy.Legendary
Grimgut the Blood-SpillerMonster — Orc · BerserkerFury: Deal 1 damage to your other monsters.Legendary
Old Hob, the Patient WolfMonster — LycanRitual 3: Transforms into Old Hob, Unchained, a 9/9 with Trample.Legendary
Spell
Spells are one-shot effects: you play one, it resolves immediately and goes to your graveyard. Spells can deal damage, draw cards, summon, buff, destroy or transform. Countered spells still count as spells you cast.
Example Spell cards
The Blood CovenantSpell — BloodAdditional cost: pay 5 health. Gain an empty Mana Crystal. Draw a card.Legendary
Edict of the AncestorsSpellQuest: Summon 8 Totems. Reward: Summon a 5/5 Avatar of the First Storm with Guardian and "Your other Totems have +2/+2."Legendary
The Grand ContractSpell — ShadowQuest: 6 enemy monsters die. Reward: Summon a 5/5 Nameless Contractor with Veil that destroys a random enemy monster at the end of your turn.Legendary
The Seer's Last ProphecySpellQuest: 20 cards go to your opponent's graveyard. Reward: Transform every card in your opponent's deck into a Whisper of the Void.Legendary
Trap
Traps are set face-down in one of your 3 spell/trap slots. Your opponent can't see which trap it is; it springs automatically on their turn when its trigger happens (for example when they attack or play a spell), then goes to the graveyard.
Example Trap cards
The Drowning HourTrap — CounterWhen an enemy monster enters play, return it to its owner's hand and freeze all enemy monsters.Legendary
The Escape ClauseTrap — CounterWhen your hero takes damage, if it has 5 or less health, restore 10 health to it and gain 5 armor.Legendary
Thousand-Eyed NestTrap — AmbushWhen your opponent casts a spell, summon three 1/1 Broodlings with Venom.Legendary
The Pale VerdictTrap — CounterWhen an enemy monster attacks, cancel the attack and destroy it. Restore 5 health to your hero.Legendary
Sigil
Sigils stay in play in one of your 3 sigil slots and give a lasting effect — auras, triggers every turn, or a countdown. A sigil has Durability: enemy monsters can attack it and effects can damage or destroy it.
Example Sigil cards
Calm Before the StormSigilAt the start of your turn, deal 2 damage to 2 random enemy characters.Legendary
Law of the DeepSigil — FieldMonsters that cost more than 4 can't be played. At the end of your turn, freeze a random enemy monster.Legendary
The Amber WombSigil — FieldSummon a 0/2 Amber Egg. At the end of your turn, summon another. Ritual 3: Becomes the Amber Throne: "At the end of your turn, summon a 5/5 Royal Brood Guard with Guardian."Legendary
The Scarlet ChaliceSigil — RiteWhen played, restore 4 health to your hero. Whenever your hero is healed, deal that much damage to the enemy hero.Legendary
Weapon
Weapons equip your hero with Attack and Durability, letting your hero attack once per turn. Each hero attack costs 1 Durability; at 0 the weapon breaks. Playing a new weapon replaces the old one.
Example Weapon cards
Facestealer, the Masquerade KnifeWeapon — BladeWhenever your hero attacks a monster, add a copy of it to your hand.Legendary
Gorehook, the Trophy BladeWeapon — AxeTrample. Whenever your hero kills a monster with excess damage, add a Gore Trophy to your hand.Legendary
Shadowfang, Oath of the GuildWeapon — BladeWhenever your hero attacks, deal 2 damage to a random enemy monster.Legendary
Emberheart, the WyrmstaffWeapon — StaffAfter you cast a spell, deal 2 damage to a random enemy.Legendary
Relic
Relics are permanent artifacts kept face-up in your spell/trap zone. They can't be attacked by monsters and give an ongoing bonus for the rest of the game. You can have at most 1 relic in play at a time.
Example Relic cards
Ash-Bound GrimoireRelicWhenever you discard a card, gain 1 mana this turn only.Legendary
Horn of the Endless HuntRelicEmpower: Deal 1 damage to all enemies.Legendary
The Wyrmheart EmberRelicAt the end of your turn, if you're holding a Dragon, reduce the cost of a random Dragon in your hand by (1).Legendary
The Almanac of AgesRelicYour Choice cards cost (1) less. Whenever you play one, gain 3 armor.Legendary
Hero
Hero cards transform your hero: you keep your Health, gain Armor, and your hero power is replaced by a new, stronger one. Each hero has its own hero cards.
Example Hero cards
Aldric, the Ash-CrownedHeroGain 5 armor. Warcry: Transform your Squires into 3/3 Anointed Knights with Aegis, then summon two 1/1 Squires.Legendary
Isolde, Queen of Endless NightHeroGain 5 armor. Warcry: Summon three 1/1 Blood Thralls. Give your monsters Leech.Legendary
Isolde, the Masked SovereignHeroGain 5 armor. Warcry: Transform all enemy monsters with 2 or less attack into 1/1 Blood Thralls.Legendary
Ixion, the Dreaming EyeHeroGain 5 armor. Warcry: Summon three 2/2 Dreamlings with Slumber 1.Legendary
