Guide
Tribes and subtypes
Every monster belongs to exactly one tribe. Many cards care about tribes — they buff, discount, seek or resummon a specific tribe — so building around one is a strong way to make a deck. Subtypes (Knight, Mage, Fire, Blade…) are extra tags on top of the tribe; a card can have several.
Human
The most common tribe: knights, priests, rogues and soldiers of the old kingdoms. Humans reward going wide — many cards buff other Humans or seek more of them.
Human cards
Brother Kastor, the Ninth WoundMonster — Human · MonkUnique. At the end of your turn, deal 1 damage to all other friendly characters, then restore 2 health to all friendly characters.Legendary
Gisela, Head of HouseholdMonster — HumanWhenever you summon a Blood Thrall, give it +1 attack and restore 2 health to your hero.Legendary
Elf
Long-lived archers and mages of the silver woods. Elves lean on weapons, reach and burst: their cards pump Elf monsters when your hero attacks.
Theme tribe of
Elf cards
Dwarf
Stubborn miners and runesmiths. Dwarves dig (Excavate), forge weapons and stack +1/+1 bonuses on other Dwarves.
Theme tribe of
Dwarf cards
Cards that care about Dwarf
Brunhild Stoutbarrel, AlewifeMonster — Dwarf · BardYour other Dwarf monsters have +1/+1. Warcry: Add two Frothing Ales to your hand.Legendary
Runebeard GeomancerMonster — Dwarf · ShamanWarcry: Excavate. If you control another Dwarf, Excavate again.Epic
Orc
Warbands of the badlands. Orcs are raw, aggressive bodies that pair with Beasts under Thrag's banner and win through early pressure.
Theme tribe of
Orc cards
Grimgut the Blood-SpillerMonster — Orc · BerserkerFury: Deal 1 damage to your other monsters.Legendary
Ruk, the Red ArrowMonster — Orc · RangerEmpower: Deal 3 damage to a random enemy monster. If it dies, add a Gore Trophy to your hand.Legendary
Grisa VenomhookMonster — Orc · PirateYour weapon has +1 attack and Venom.Legendary
Khagra, the Skull-QueenMonster — Orc · WarriorWhenever a friendly monster kills a monster with excess damage, give it Twinstrike.Legendary
Goblin
Cheap, chaotic tricksters. Goblins come out fast, get Lunge and attack bonuses from their taskmasters, and overwhelm with numbers.
Theme tribe of
Goblin cards
Undead
Risen dead who refuse to stay down. Undead cards love the graveyard: Resurgence, resummons and bonuses for dead allies.
Theme tribe of
Undead cards
Demon
Pact-bound fiends of the abyss. Demons are strong for their cost but ask for a price — health, cards or sacrifices — and grow cheaper as you suffer.
Theme tribe of
Demon cards
Cards that care about Demon
Hesska, Mistress of AgoniesMonster — Demon · WarlockThe first time your hero takes damage each turn, reduce the cost of Demons in your hand by (1).Legendary
The Ninth Seal BreaksSpell — VoidQuest: 7 friendly Demons die. Reward: Summon an 8/8 Kazrith, the Gate Unchained with Swift.Legendary
Dragon
The rarest and mightiest monsters. Dragon cards reward holding a Dragon in hand: discounts, card draw and bigger effects.
Theme tribe of
Neutral tribe — found in many decks.
Dragon cards
Cards that care about Dragon
The Wyrmheart EmberRelicAt the end of your turn, if you're holding a Dragon, reduce the cost of a random Dragon in your hand by (1).Legendary
Seryth, Keeper of the HoardMonster — Dragon · WyrmWhenever you play another Dragon, draw a card.Legendary
Beast
Wolves, boars and great cats of the wilds. Beasts hunt in packs — summon several at once and buff them all.
Theme tribe of
Beast cards
Elemental
Living fire, storm and stone. Elementals chain: playing one after another triggers growing bonuses and extra damage.
Elemental cards
Cards that care about Elemental
Pip, the Smallest StormMonster — ElementalWhenever you play another Elemental, gain +1/+1 and deal 1 damage to a random enemy.Legendary
Ammanu, the Fourfold HeartMonster — ElementalWhenever you play another Elemental, add a random Elemental to your hand.Legendary
Construct
Golems and clockwork war machines. Constructs work with weapons and artificers that buff and build more Constructs.
Theme tribe of
Construct cards
Cards that care about Construct
Odva, Master ArtificerMonster — Dwarf · EngineerYour Constructs have +1 attack. At the end of your turn, summon a 1/1 Scrapling.Legendary
Durgan DeepdelverMonster — Dwarf · EngineerWarcry: Draw a weapon and a Construct from your deck.Legendary
Spirit
Ghosts and echoes that slip between worlds. Spirits are elusive (Veil, Phase) and return from the graveyard.
Theme tribe of
Neutral tribe — found in many decks.
Spirit cards
Giant
Huge, expensive monsters. Giant cards lower the cost of Giants in your hand so you can drop them early.
Theme tribe of
Neutral tribe — found in many decks.
Giant cards
Fae
Fickle folk of the hollow hills. Fae hide behind Veil and Phase and gain attack from their queen.
Theme tribe of
Fae cards
Hob Thistlewick, the PranksterMonster — Fae · RogueWarcry: Shuffle two Pixie Pranks into your opponent's deck. When drawn, they transform a random monster of theirs into a 1/1 Bog Toad.Legendary
Verdessa, the Spring WakeMonster — FaeWarcry: Summon two 1/1 Saplings. Manathirst (7): Transform your Saplings into 2/2 Treants.Legendary
Merfolk
Tide-callers from the drowned courts. Merfolk swarm the board and get bonuses for each other friendly monster.
Theme tribe of
Merfolk cards
Cards that care about Merfolk
Ysolt, Voice of the Black ShoalMonster — Merfolk · BardWarcry: Give your other Merfolk +1 Attack this turn for each other friendly monster.Legendary
Kesh, Brood-TyrantMonster — Merfolk · WarriorWhenever a friendly Deepspawn dies, give your other Merfolk +1 Attack.Legendary
Insectoid
Hives that never stop growing. Insectoids flood the board with spawn, complete swarm quests and seek more of their kind.
Theme tribe of
Insectoid cards
The Pale LarvaMonster — InsectoidInfuse (5): Becomes Ixvara, the Pale Empress: a 5/5 with "Warcry: Give your other Insectoids +1/+1."Legendary
Thrax, the Thrice-BornMonster — Insectoid · WarriorGuardian. Ritual 1: Becomes Thrax, the Second Molt: a 5/5 with Guardian that becomes an 8/8 with Flight and Trample at the end of your turn.Legendary
Celestial
Radiant beings of light. Celestials heal your hero and come back from the graveyard at the end of your turn.
Theme tribe of
Celestial cards
Cards that care about Celestial
The Eternal VigilSigil — RiteAt the end of your turn, resummon a random Celestial from your graveyard.Legendary
Ophaniel, the Wheel of ReturnMonster — CelestialArrival: Restore 5 health to your hero and give your other Celestials +1/+1.Legendary
Aberration
Things from the dark between the stars. Aberrations multiply into Starspawn and get stronger as they die.
Theme tribe of
Aberration cards
Plant
Treants, vines and spore-blooms. Plants grow: auras give them +1/+1 or +2/+2 and new saplings sprout every turn.
Theme tribe of
Plant cards
Vampire
The nobles of the Crimson Court. Vampires drain life with Leech and grow stronger when you use your hero power.
Theme tribe of
Vampire cards
Lycan
Werewolves under the blood moon. A small tribe whose cards give Lycans big attack bursts.
Theme tribe of
Neutral tribe — found in many decks.
Lycan cards
Avian
Birds and winged hunters. Avians share Flight, so only Flight or Reach monsters can block them.
Theme tribe of
Neutral tribe — found in many decks.
Avian cards
Reptilian
Scaled hunters of the marshes. A rare tribe of tough, cold-blooded monsters.
Theme tribe of
Neutral tribe — found in many decks.
Reptilian cards
Old Grandmaw, the Drowning JawsMonster — ReptilianVeil. Whenever this attacks a monster, destroy it.Legendary
Sawgrass AmbusherMonster — ReptilianVeil. Whenever this attacks, it regains Veil.Epic
Canyon OgreMonster — ReptilianWarcry: Nullify a monster.Common
Siltscale ViperMonster — ReptilianVeil. Venom.Common
Golemkin
Stone-born kin of the golems. A small tribe of sturdy defenders.
Theme tribe of
Neutral tribe — found in many decks.
Golemkin cards
Ossiel, the Graven SaintMonster — GolemkinGuardian. Your monsters have Unbreakable.Legendary
Marsh RaiderMonster — Golemkin · MageFury: Gain +2 attack.Epic
Wakestone GargoyleMonster — GolemkinFlight. Slumber 1. When this awakens, deal 2 damage to a random enemy.Rare
Gloomwing GargoyleMonster — GolemkinFlight. Slumber 1.Rare
Subtypes
Subtypes add a second label to a card. Monsters get class or creature subtypes (Knight, Wyrm…), spells, traps and sigils get schools (Fire, Shadow…), and weapons get a weapon class (Blade, Bow…). Cards and auras can refer to them just like tribes.





















































